Hello everyone.
What is your way to code (Blueprints or C++)?
Do you prefere to cram everything in a class or to modularize every single thing?
I, personally prefer modularizing, it keeps things clean, and you, which one you prefer?
Currently i’m working on a universal pluggable weapon class:
http://gyazo.com/2b657d6b553c18b67f974e455f561edb
ActionSphere = Just for testing, a sphere in which you can pick the weapon up.
AmmoComponent = Handles ammo, clips, reloading, ammo type (rocket, bullet, etc)
FireComponent = Handles firing
BulletComponent = Handles bullets, gravity, if it’s an instant hit, it’s velocity
Constructive criticism appreciated
For the weapon, thanks to DaveFace: [FREE] Various models - World Creation - Epic Developer Community Forums
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