What is wrong with my UVs?

Yea, I just upped my lightmap resolution to 500 and it has no problems now. The building is pretty slow but it works. It seems that I need to play with the resolution for each mesh to get it perfect. The wood part of the chair is a separate mesh entirely and it refuses to apply UV mapping because it cant convert it to a D3DXMesh, guessing it is too complex. Thinking I should replace everything that is too complex as a static mesh to be skeletal. Thanks for your help!