What is wrong with my turn in place blueprint?

Hey guys I’m trying to add a turn in place animation system in animbp and when I mess with the camera position in the character blueprint the animations will play however it does not appear to respoond to my mouse input any help is appreciated.

Transition Rule

StateMachine

Character Blueprint

Anim Blueprint

Example

Ummm… why are you using the animation blueprint for this? You can do the whole thing in your character blueprint. Just get the control rotation and set it to the world rotation of your character. (use only the z axis of course :blush: )

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Thank you I’ll try that

Sorry for the additional question but in order to get the feet to follow and not just slide across the ground I have to utilize anim bp right?

Yes you can use animation blueprints for those but I would recommend using animation montages for that purpose. And your animations should be in place as you’ll already handle the turn through code. (If you’re gonna use anim montages, make sure to plug in the default slot into your main out pose of your anim graph in your animation blueprint)

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Thank you I appreciate your help very much

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