What is wrong with my HUD PushMaskRegion(), error LNK2019?

BaseHUD.h

class ABaseHUD : public AHUD
{
	GENERATED_UCLASS_BODY()
	virtual void DrawHUD() OVERRIDE;
};

BaseHUD.cpp

void ABaseHUD::DrawHUD()
{
	Super::DrawHUD();
	Canvas->Canvas->PushMaskRegion(10, 10, 100, 100);
        Canvas->Canvas->PopMaskRegion();
}

Error message:

error LNK2019: "public: void __cdecl FCanvas::PushMaskRegion(float,float,float,float)" (?PushMaskRegion@FCanvas@@QEAAXMMMM@Z) (: "public: virtual void __cdecl ABaseHUD::DrawHUD(void)" (?DrawHUD@ABaseHUD@@UEAAXXZ) 함수)에서 확인하지 못했습니다.	D:\unreal\project\rpg\Intermediate\ProjectFiles\BaseHUD.cpp.obj	rpg

That function isn’t set up for being used outside of the engine module, which is a bug. Looks like you’re the first person to try and use it.

To fix it locally you can add ENGINE_API to the start of the PushMaskRegion definition in Canvas.h.

I filed a bug to get this fixed properly on our end.

ENGINE_API void PushMaskRegion(float X, float Y, float SizeX, float SizeY);
ENGINE_API void PopMaskRegion();

//////////////////////////////////////////////////////////

But the same error is repeated more

Adding ENGINE_API solves the link problem but i can’t get the mask to function with line drawing via FCanvas::DrawItem.

PushMaskRegion() seems to be deprecated and deleted in the engine source. Is there another method to achieve canvas-masking know?