What is workflow for characters with customizable armor?

Good recommendations vblanco. I rolled all of those approaches for modular entity construction workflow suitable for distributing the Asset production between several artist. I desire to use these methods to also generate a library of prefabs and customizable vehicles, weapons, props, etc. I still think old school modular texture / tint masking technique is relevant today. The challenge is to maintain consistency, but, I believe its possible with some form of Art Guide.