I have an actor blueprint that simulates physics, but I want it to start asleep so that it just hangs in air until something wakes it up.
If I create a simple actor in a new project and disable “Start Awake” under physics, it works like I expect.
In MY project, no matter what I do, my object wakes up immediately upon play, even though “Start Awake” is disabled. How can I figure out what is causing it to wake up? Right now, I am using the “Put Rigid Body to Sleep” node in my BeginPlay event to work around the issue, but I want to understand what is going on.