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What is UScene For?

I continue down the rabbit hole to an interesting question… What is UScene for? I have traced as much as I can around, my only guess is maybe something to do with the Editor…

I Understand UWorld which has a list of ULevels which each also have ULevelScriptActors for blueprints… but I can find no reference anywhere to what a UScene object is or does.

not a single person in all of the forum knows what this is?

It is an artifact from when a reflected header required a UCLASS() declaration in order to be valid (there are other examples in various headers, such as UInputCoreTypes). It can be totally ignored and will probably be removed at some point.

Cheers,
Michael Noland

Thank you Michael!

Mystery solved.