What is unclear to me is the expected form and timing of the "proof of authorization / license

Summary

Dear Epic Games MegaJam Team,

I am preparing to enter the 2026 Epic AI MegaJam (Unreal Engine track) and need clarification on the sourced-asset / licensing requirement in the Official Rules, which I could not fully resolve from the rules PDF and the jam page.

The relevant text:

  • Official Rules, Section 15(c) (Sourced Assets): a submission may include sourced (non-original) assets “provided that (i) all sourced assets are noted upon submission, (ii) such assets will not be reviewed or scored, and (iii) the Entrants have obtained, at their own cost, all clearances, consents and provisions … required for exploitation of such sourced assets.”
  • The jam page summarizes this as: “Use assets you didn’t make, such as from Fab, as long as you have the right license. List them in your submission.”

What is unclear to me is the expected form and timing of the “proof of authorization / license”:

  1. What format of proof is expected for Fab assets — e.g. a Fab purchase/order confirmation email, a screenshot of the asset in my Fab “My Library”, the Fab license/EULA, or something else?
  2. When must this proof be provided — together with the entry during the submission period, or only if my submission is later selected as a potential winner (verification stage)?
  3. Does listing the sourced assets in the submission description satisfy the requirement, or is separate documentation mandatory at submission time?

I want to comply correctly and avoid any disqualification risk. Could you please clarify the expected format and timing of the license/authorization proof for sourced (Fab) assets?

Thank you for your time and for organizing the jam.

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