I begin C++ in unreal 4 not very long
so i can’t find this Metadata Specifiers…
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = Movement, meta = (AllowPrivateAccess = “true”))
AllowPrivateAccess ← this metadata is problem…
where this metadata declare is???
so i dont see this specifier within Metadata Specifiers | Unreal Engine Documentation.
What you eventually dont know is that, Blueprints are “kind-of” childclasses of your C++ class. So access modifier working the same as usual.
public -> Accessable in BLueprint
protected -> Accessable in BP
private -> NOT Accessable in BP
so if you want to use private member within a blueprint you can use this meta specifier.