Hello,
There is something wrong when importing character from iClone to UE4 and then from UE4 to Maya. The mesh will get cut in pieces from what seems to be the UV lines.
https://forums.unrealengine.com/filedata/fetch?filedataid=128257&type=thumb
https://forums.unrealengine.com/filedata/fetch?filedataid=128259&type=thumb
Here is a mesh that is imported iClone->UE->Maya. You can see clear line in the mesh and when you select the vertex you can pull it up and see it’s not solid.
https://forums.unrealengine.com/filedata/fetch?filedataid=128258&type=thumb
Here is directly iClone->Maya and the mesh is solid. Now thing to not that if I import this solid mesh to UE4 and then back to Maya it will also get cut so I thing the UE4 is breaking up something in this workflow.
Has anybody seen anything like this? All help is appreciated, I’m torn by this problem since I can not find anything even remotely related to the issue.