Been having a lot of hitches lately, this is the most common one. Clearly related to my player controller, and some sort of raycast? A little lost.
Yes it seem to be related to a LineTrace, are you using some kind of loop line trace in your pcontroller ?
Double check if you have Reduce Backgound Cpu off as this might mess up your result for idle cpu.(especially when tap in/out window)
I am using a pretty simple line trace on event tick to detect whats below my player, but that didn’t cause any lag in the past. Im starting to think its something wrong with my editor or my pc (which is pretty high end). It doesn’t really seem like there is any rhyme or reason to my lag spikes and hitches. In the profilier Ive found the lag to come from multiple different things, some of those things being very simple code that shouldn’t cause lag and hasn’t in the past ever. Super frustrating
I switched from Nvidia’s game ready drivers to the studio drivers and this actually make everything run a lot smoother. Its strange though because my drivers hadn’t updated or anything before/after the lag and hitches started. oh well
Hmm it might have reset your intermediate cached folder or some bug affecting only your pc with the Game ready version.
I wondering to switch to studio since it supposed to be more stable