(/Game/Megascans/3D_Plants/Rose_Hip_vk3leazja/S_Rose_Hip_vk3leazja_Var7_lod0) …
UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/Megascans/3D_Plants/Rose_Hip_vk3leazja/S_Rose_Hip_vk3leazja_Var8_lod0) …
UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/Megascans/3D_Plants/Rose_Hip_vk3leazja/S_Rose_Hip_vk3leazja_Var9_lod0) …
UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/Megascans/3D_Plants/Rush_Daffodil_wftgfjaia/S_Rush_Daffodil_wftgfjaia_Var13_lod1) …
UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/Megascans/3D_Plants/Rush_Daffodil_wftgfjaia/S_Rush_Daffodil_wftgfjaia_Var14_lod1) …
UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/Megascans/3D_Plants/Rush_Daffodil_wftgfjaia/S_Rush_Daffodil_wftgfjaia_Var18_lod1) …
UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/Megascans/3D_Plants/Rush_Daffodil_wftgfjaia/S_Rush_Daffodil_wftgfjaia_Var1_lod1) …
UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/Megascans/3D_Plants/Rush_Daffodil_wftgfjaia/S_Rush_Daffodil_wftgfjaia_Var2_lod1) …
UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/Megascans/3D_Plants/Rush_Daffodil_wftgfjaia/S_Rush_Daffodil_wftgfjaia_Var9_lod1) …
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 812 Packages Remain 449 Total 1261
UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/Megascans/3D_Plants/Rush_Daffodil_wftgfjaia/S_Rush_Daffodil_wftgfjaia_Var12_lod1) …
UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/Megascans/3D_Plants/Rush_Daffodil_wftgfjaia/S_Rush_Daffodil_wftgfjaia_Var16_lod1) …
UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/Megascans/3D_Plants/Rush_Daffodil_wftgfjaia/S_Rush_Daffodil_wftgfjaia_Var20_lod1) …
UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/Megascans/3D_Plants/Rush_Daffodil_wftgfjaia/S_Rush_Daffodil_wftgfjaia_Var22_lod1) …
UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/Megascans/3D_Plants/Rush_Daffodil_wftgfjaia/S_Rush_Daffodil_wftgfjaia_Var23_lod1) …
UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/Megascans/3D_Plants/Rush_Daffodil_wftgfjaia/S_Rush_Daffodil_wftgfjaia_Var24_lod1) …
UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/Megascans/3D_Plants/Rush_Daffodil_wftgfjaia/S_Rush_Daffodil_wftgfjaia_Var27_lod1) …
UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/Megascans/3D_Plants/Rush_Daffodil_wftgfjaia/S_Rush_Daffodil_wftgfjaia_Var28_lod1) …
UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/Megascans/3D_Plants/Rush_Daffodil_wftgfjaia/S_Rush_Daffodil_wftgfjaia_Var6_lod1) …
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 828 Packages Remain 433 Total 1261
UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/Megascans/3D_Plants/Rush_Daffodil_wftgfjaia/S_Rush_Daffodil_wftgfjaia_Var8_lod1) …
UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/Megascans/3D_Plants/Softstem_Bulrush_uehjcafia/S_Softstem_Bulrush_uehjcafia_Var5_lod1) …
UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/Megascans/3D_Plants/Softstem_Bulrush_uehjcafia/S_Softstem_Bulrush_uehjcafia_Var2_lod1) …
UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/Megascans/3D_Plants/Softstem_Bulrush_uehjcafia/S_Softstem_Bulrush_uehjcafia_Var3_lod1) …
UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/Megascans/3D_Plants/Softstem_Bulrush_uehjcafia/S_Softstem_Bulrush_uehjcafia_Var4_lod1) …
UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/Megascans/3D_Plants/Spotted_Laurel_sfDik/S_Spotted_Laurel_sfDik_Var2_lod1) …
UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/Megascans/3D_Plants/Spotted_Laurel_sfDik/S_Spotted_Laurel_sfDik_Var5_lod1) …
UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/Megascans/3D_Plants/Spotted_Laurel_sfDik/S_Spotted_Laurel_sfDik_Var1_lod1) …
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 843 Packages Remain 418 Total 1261
UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/Megascans/3D_Plants/Variegated_Croton_shFof/S_Variegated_Croton_shFof_Var1_lod1) …
UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/Megascans/3D_Plants/Variegated_Croton_shFof/S_Variegated_Croton_shFof_Var2_lod1) …
UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/Megascans/3D_Plants/Variegated_Croton_shFof/S_Variegated_Croton_shFof_Var4_lod1) …
UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/Megascans/3D_Plants/Variegated_Croton_shFof/S_Variegated_Croton_shFof_Var5_lod1) …
UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/Megascans/3D_Plants/Wild_Grass_vlkhcbxia/S_Wild_Grass_vlkhcbxia_Var10_lod0) …
UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/Megascans/3D_Plants/Wild_Grass_vlkhcbxia/S_Wild_Grass_vlkhcbxia_Var11_lod0) …
UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/Megascans/3D_Plants/Wild_Grass_vlkhcbxia/S_Wild_Grass_vlkhcbxia_Var13_lod0) …
UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/Megascans/3D_Plants/Wild_Grass_vlkhcbxia/S_Wild_Grass_vlkhcbxia_Var15_lod0) …
UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/Megascans/3D_Plants/Wild_Grass_vlkhcbxia/S_Wild_Grass_vlkhcbxia_Var17_lod0) …
UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/Megascans/3D_Plants/Wild_Grass_vlkhcbxia/S_Wild_Grass_vlkhcbxia_Var1_lod0) …
UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/Megascans/3D_Plants/Wild_Grass_vlkhcbxia/S_Wild_Grass_vlkhcbxia_Var20_lod0) …
UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/Megascans/3D_Plants/Wild_Grass_vlkhcbxia/S_Wild_Grass_vlkhcbxia_Var3_lod0) …
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 859 Packages Remain 402 Total 1261
UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/Megascans/3D_Plants/Wild_Grass_vlkhcbxia/S_Wild_Grass_vlkhcbxia_Var5_lod0) …
UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/Megascans/3D_Plants/Wild_Grass_vlkhcbxia/S_Wild_Grass_vlkhcbxia_Var9_lod0) …
UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/Megascans/3D_Plants/Wild_Grass_vlkhcbxia/S_Wild_Grass_vlkhcbxia_Var16_lod0) …
UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/Megascans/3D_Plants/Wild_Grass_vlkhcbxia/S_Wild_Grass_vlkhcbxia_Var19_lod0) …
UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/Megascans/3D_Assets/Massive_Nordic_Coastal_Cliff_ve3hahfcb/S_Massive_Nordic_Coastal_Cliff_ve3hahfcb_lod3_Var1) …
UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/Megascans/3D_Assets/Massive_Nordic_Coastal_Cliff_venrdcgga/S_Massive_Nordic_Coastal_Cliff_venrdcgga_lod3_Var1) …
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 898 Packages Remain 363 Total 1261
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 915 Packages Remain 346 Total 1261
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 931 Packages Remain 330 Total 1261
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 947 Packages Remain 314 Total 1261
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 964 Packages Remain 297 Total 1261
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 980 Packages Remain 281 Total 1261
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 998 Packages Remain 263 Total 1261
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 1016 Packages Remain 245 Total 1261
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 1032 Packages Remain 229 Total 1261
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 1051 Packages Remain 210 Total 1261
UATHelper: Packaging (Windows): LogCook: Display: Cook Diagnostics: OpenFileHandles=1187, VirtualMemory=1800MiB
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 1068 Packages Remain 193 Total 1261
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 1084 Packages Remain 177 Total 1261
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 1100 Packages Remain 161 Total 1261
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 1116 Packages Remain 145 Total 1261
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 1133 Packages Remain 128 Total 1261
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 1157 Packages Remain 104 Total 1261
UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/STF/Pack03-LandscapePro/Environment/Foliage/DeadTrees/tree05/SM_dead-tree05) …
UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/STF/Pack03-LandscapePro/Environment/Foliage/GreenTrees/tree05/SM_dead-tree05) …
UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/STF/Pack03-LandscapePro/Environment/Foliage/Pines/pine-small01/SM_pine-small01) …
UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/STF/Pack03-LandscapePro/Environment/Foliage/Pines/pine-small03/SM_pine-small03) …
UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/STF/Pack03-LandscapePro/Environment/Foliage/Pines/pine01/SM_pine01) …
UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/STF/Pack03-LandscapePro/Environment/Foliage/Pines/pine03/SM_pine03) …
UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/STF/Pack03-LandscapePro/Environment/Foliage/Pines/pine04/SM_pine04) …
UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/STF/Pack03-LandscapePro/Environment/Foliage/Pines/pine05/SM_pine05) …
UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/STF/Pack03-LandscapePro/Environment/Foliage/Pines/pine02/SM_pine02) …
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 1181 Packages Remain 80 Total 1261
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 1248 Packages Remain 13 Total 1261
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 1249 Packages Remain 12 Total 1261
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 1257 Packages Remain 4 Total 1261
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 1261 Packages Remain 2 Total 1263
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 1263 Packages Remain 0 Total 1263
UATHelper: Packaging (Windows): LogCook: Display: Cook Diagnostics: OpenFileHandles=1325, VirtualMemory=2446MiB
UATHelper: Packaging (Windows): LogCook: Display: Finishing up…
UATHelper: Packaging (Windows): LogAssetRegistryGenerator: Display: Saving asset registry v12.
UATHelper: Packaging (Windows): LogAssetRegistryGenerator: Display: Generated development asset registry D:/Unreal Projects/MiniJuego/Saved/Cooked/Windows/MiniJuego/Metadata/DevelopmentAssetRegistry.bin num assets 1271, size is 816.75kb
UATHelper: Packaging (Windows): LogAssetRegistryGenerator: Display: Generated asset registry num assets 1264, size is 481.16kb
UATHelper: Packaging (Windows): LogAssetRegistryGenerator: Display: Done saving asset registry. Took 0.1 seconds.
UATHelper: Packaging (Windows): LogShaderLibrary: Display:
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Shader Library ‘MiniJuego’ (PCD3D_SM5) Stats:
UATHelper: Packaging (Windows): LogShaderLibrary: Display: =================
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Assets: 92, Unique Shadermaps: 81 (88.04%)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Total Shaders: 3225, Unique Shaders: 2465 (76.43%)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Total Shader Size: 7.53mb, Unique Shaders Size: 6.08mb (80.64%)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: === Extended info:
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Minimum number of shaders in shadermap: 3
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Median number of shaders in shadermap: 27
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Maximum number of shaders in shadermap: 685
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
UATHelper: Packaging (Windows): LogShaderLibrary: Display: 25, 25, 15, 11, 10, 9, 9, 9, 9, 9
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Textual dump saved to ‘…/…/…/…/Unreal Projects/MiniJuego/Saved/Shaders/PCD3D_SM5/ShaderDebug-MiniJuego-PCD3D_SM5/Dump.txt’
UATHelper: Packaging (Windows): LogShaderLibrary: Display: =================
UATHelper: Packaging (Windows): LogCook: Display: Finalize package store(s)…
UATHelper: Packaging (Windows): LogCook: Display: Done finalizing package store(s)
UATHelper: Packaging (Windows): LogCook: Display: Cook by the book total time in tick 70.659727s total time 131.789932
UATHelper: Packaging (Windows): LogCook: Display: Peak Used virtual 2523 MiB Peak Used physical 2433 MiB
UATHelper: Packaging (Windows): LogCook: Display: Packages Cooked: 1263, Packages Iteratively Skipped: 0, Total Packages: 1263
UATHelper: Packaging (Windows): LogCook: Display: Hierarchy Timer Information:
UATHelper: Packaging (Windows): LogCook: Display: Root: 0.000s (0)
UATHelper: Packaging (Windows): LogCook: Display: CleanSandbox: 0.209s (1)
UATHelper: Packaging (Windows): LogCook: Display: CollectFilesToCook: 0.029s (1)
UATHelper: Packaging (Windows): LogCook: Display: CookModificationDelegate: 0.000s (1)
UATHelper: Packaging (Windows): LogCook: Display: PostLoadPackageFixup: 0.005s (1)
UATHelper: Packaging (Windows): LogCook: Display: GenerateLongPackageName: 0.000s (1)
UATHelper: Packaging (Windows): LogCook: Display: TickCookOnTheSide: 70.414s (1451971)
UATHelper: Packaging (Windows): LogCook: Display: PostLoadPackageFixup: 0.399s (1453708)
UATHelper: Packaging (Windows): LogCook: Display: LoadPackageForCooking: 31.001s (1263)
UATHelper: Packaging (Windows): LogCook: Display: SavingPackages: 36.662s (190)
UATHelper: Packaging (Windows): LogCook: Display: BeginPrepareSave: 6.917s (1991)
UATHelper: Packaging (Windows): LogCook: Display: PrecachePlatformDataForNextPackage: 23.419s (1243)
UATHelper: Packaging (Windows): LogCook: Display: BeginPrepareSave: 23.418s (963)
UATHelper: Packaging (Windows): LogCook: Display: SaveCookedPackage: 5.889s (1263)
UATHelper: Packaging (Windows): LogCook: Display: GEditorSavePackage: 5.761s (1263)
UATHelper: Packaging (Windows): LogCook: Display: VerifyCanCookPackage: 0.023s (1257)
UATHelper: Packaging (Windows): LogCook: Display: TargetDomainDependencies: 0.003s (1263)
UATHelper: Packaging (Windows): LogCook: Display: ClearAllCachedCookedPlatformData: 0.119s (1263)
UATHelper: Packaging (Windows): LogCook: Display: SavingCurrentIniSettings: 0.112s (1)
UATHelper: Packaging (Windows): LogCook: Display: ProcessingAccessedStrings: 0.014s (1)
UATHelper: Packaging (Windows): LogCook: Display: SavingAssetRegistry: 0.980s (1)
UATHelper: Packaging (Windows): LogCook: Display: BuildChunkManifest: 0.163s (1)
UATHelper: Packaging (Windows): LogCook: Display: SaveManifests: 0.000s (1)
UATHelper: Packaging (Windows): LogCook: Display: SaveRealAssetRegistry: 0.086s (1)
UATHelper: Packaging (Windows): LogCook: Display: WriteCookerOpenOrder: 0.589s (1)
UATHelper: Packaging (Windows): LogCook: Display: FinalizePackageStore: 0.049s (1)
UATHelper: Packaging (Windows): LogCook: Display: Done!
UATHelper: Packaging (Windows): LogSavePackage: Display: Took 0.001836s to verify the EDL loading graph.
UATHelper: Packaging (Windows): LogCookCommandlet: Display: Misc Cook Stats
UATHelper: Packaging (Windows): LogCookCommandlet: Display: ===============
UATHelper: Packaging (Windows): LogCookCommandlet: Display: NiagaraShader.Misc
UATHelper: Packaging (Windows): LogCookCommandlet: Display: ShadersCompiled=0
UATHelper: Packaging (Windows): LogCookCommandlet: Display: ShaderCompiler
UATHelper: Packaging (Windows): LogCookCommandlet: Display: BlockingTimeSec=0.000067
UATHelper: Packaging (Windows): LogCookCommandlet: Display: AsyncCompileTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display: GlobalBeginCompileShaderTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display: GlobalBeginCompileShaderCalls=0
UATHelper: Packaging (Windows): LogCookCommandlet: Display: ProcessAsyncResultsTimeSec=0.961028
UATHelper: Packaging (Windows): LogCookCommandlet: Display: GlobalShader.Misc
UATHelper: Packaging (Windows): LogCookCommandlet: Display: ShadersCompiled=0
UATHelper: Packaging (Windows): LogCookCommandlet: Display: MeshMaterial.Misc
UATHelper: Packaging (Windows): LogCookCommandlet: Display: ShadersCompiled=0
UATHelper: Packaging (Windows): LogCookCommandlet: Display: MaterialShader.Misc
UATHelper: Packaging (Windows): LogCookCommandlet: Display: ShadersCompiled=0
UATHelper: Packaging (Windows): LogCookCommandlet: Display: MaterialInstance
UATHelper: Packaging (Windows): LogCookCommandlet: Display: UpdateCachedExpressionDataSec=0.005661
UATHelper: Packaging (Windows): LogCookCommandlet: Display: Material
UATHelper: Packaging (Windows): LogCookCommandlet: Display: UpdateCachedExpressionDataSec=0.016709
UATHelper: Packaging (Windows): LogCookCommandlet: Display: Package.Load
UATHelper: Packaging (Windows): LogCookCommandlet: Display: NumInlineLoads=16
UATHelper: Packaging (Windows): LogCookCommandlet: Display: NumPreloadedDependencies=954
UATHelper: Packaging (Windows): LogCookCommandlet: Display: NumPackagesLoaded=1207
UATHelper: Packaging (Windows): LogCookCommandlet: Display: LoadPackageTimeSec=39.767623
UATHelper: Packaging (Windows): LogCookCommandlet: Display: Package.Save
UATHelper: Packaging (Windows): LogCookCommandlet: Display: NumPackagesIterativelySkipped=0
UATHelper: Packaging (Windows): LogCookCommandlet: Display: NumPackagesSaved=1263
UATHelper: Packaging (Windows): LogCookCommandlet: Display: SavePackageTimeSec=4.033451
UATHelper: Packaging (Windows): LogCookCommandlet: Display: TagPackageExportsPresaveTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display: TagPackageExportsTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display: FullyLoadLoadersTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display: ResetLoadersTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display: TagPackageExportsGetObjectsWithOuter=0.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display: TagPackageExportsGetObjectsWithMarks=0.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display: SerializeImportsTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display: SortExportsSeekfreeInnerTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display: SerializeExportsTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display: SerializeBulkDataTimeSec=0.550321
UATHelper: Packaging (Windows): LogCookCommandlet: Display: AsyncWriteTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display: MBWritten=0.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display: CookOnTheFlyServer
UATHelper: Packaging (Windows): LogCookCommandlet: Display: PeakRequestQueueSize=1202
UATHelper: Packaging (Windows): LogCookCommandlet: Display: PeakLoadQueueSize=1202
UATHelper: Packaging (Windows): LogCookCommandlet: Display: PeakSaveQueueSize=126
UATHelper: Packaging (Windows): LogCookCommandlet: Display: Package.DifferentPackagesSizeMBPerAsset
UATHelper: Packaging (Windows): LogCookCommandlet: Display: Package.NumberOfDifferencesInPackagesPerAsset
UATHelper: Packaging (Windows): LogCookCommandlet: Display: Package.PackageDifferencesSizeMBPerAsset
UATHelper: Packaging (Windows): LogCookCommandlet: Display: Package.DiffTotal
UATHelper: Packaging (Windows): LogCookCommandlet: Display: NumberOfDifferentPackages=0
UATHelper: Packaging (Windows): LogCookCommandlet: Display: DifferentPackagesSizeMB=0.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display: NumberOfDifferencesInPackages=0
UATHelper: Packaging (Windows): LogCookCommandlet: Display: PackageDifferencesSizeMB=0.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display: UnversionedProperties
UATHelper: Packaging (Windows): LogCookCommandlet: Display: SavedStructs=0
UATHelper: Packaging (Windows): LogCookCommandlet: Display: SavedMB=0
UATHelper: Packaging (Windows): LogCookCommandlet: Display: EquivalentTaggedMB=0
UATHelper: Packaging (Windows): LogCookCommandlet: Display: CompressionRatio=-nan(ind)
UATHelper: Packaging (Windows): LogCookCommandlet: Display: BitfieldWasteKB=0
UATHelper: Packaging (Windows): LogCookCommandlet: Display:
UATHelper: Packaging (Windows): LogCookCommandlet: Display: Cook Profile
UATHelper: Packaging (Windows): LogCookCommandlet: Display: ============
UATHelper: Packaging (Windows): LogCookCommandlet: Display: 0.CookWallTimeSec=188.465065
UATHelper: Packaging (Windows): LogCookCommandlet: Display: 0. 0.StartupWallTimeSec=56.464224
UATHelper: Packaging (Windows): LogCookCommandlet: Display: 0. 1.CookByTheBookTimeSec=131.929324
UATHelper: Packaging (Windows): LogCookCommandlet: Display: 0. 1. 0.StartCookByTheBookTimeSec=5.806818
UATHelper: Packaging (Windows): LogCookCommandlet: Display: 0. 1. 0. 0.GameCookModificationDelegateTimeSec=0.000021
UATHelper: Packaging (Windows): LogCookCommandlet: Display: 0. 1. 1.TickCookOnTheSideTimeSec=73.093930
UATHelper: Packaging (Windows): LogCookCommandlet: Display: 0. 1. 1. 0.TickCookOnTheSideLoadPackagesTimeSec=31.001038
UATHelper: Packaging (Windows): LogCookCommandlet: Display: 0. 1. 1. 1.TickCookOnTheSideSaveCookedPackageTimeSec=5.889508
UATHelper: Packaging (Windows): LogCookCommandlet: Display: 0. 1. 1. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display: 0. 1. 1. 2.TickCookOnTheSideBeginPrepareSaveTimeSec=30.335545
UATHelper: Packaging (Windows): LogCookCommandlet: Display: 0. 1. 1. 3.TickCookOnTheSideFinishPrepareSaveTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display: 0. 1. 2.TickLoopGCTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display: 0. 1. 3.TickLoopRecompileShaderRequestsTimeSec=5.937333
UATHelper: Packaging (Windows): LogCookCommandlet: Display: 0. 1. 4.TickLoopShaderProcessAsyncResultsTimeSec=1.279938
UATHelper: Packaging (Windows): LogCookCommandlet: Display: 0. 1. 5.TickLoopProcessDeferredCommandsTimeSec=1.249613
UATHelper: Packaging (Windows): LogCookCommandlet: Display: 0. 1. 6.TickLoopTickCommandletStatsTimeSec=0.243415
UATHelper: Packaging (Windows): LogCookCommandlet: Display: 0. 1. 7.TickLoopFlushRenderingCommandsTimeSec=30.547708
UATHelper: Packaging (Windows): LogCookCommandlet: Display: 0. 1. 8.TargetPlatforms=Windows
UATHelper: Packaging (Windows): LogCookCommandlet: Display: 0. 1. 9.CookProject=MiniJuego
UATHelper: Packaging (Windows): LogCookCommandlet: Display: 0. 1. 10.CookCultures=
UATHelper: Packaging (Windows): LogCookCommandlet: Display:
UATHelper: Packaging (Windows): LogCookCommandlet: Display: DDC Summary Stats
UATHelper: Packaging (Windows): LogCookCommandlet: Display: =================
UATHelper: Packaging (Windows): LogCookCommandlet: Display: BackEnd =InstalledDerivedDataBackendGraph
UATHelper: Packaging (Windows): LogCookCommandlet: Display: HasLocalCache = true
UATHelper: Packaging (Windows): LogCookCommandlet: Display: HasSharedCache = false
UATHelper: Packaging (Windows): LogCookCommandlet: Display: HasCloudCache = false
UATHelper: Packaging (Windows): LogCookCommandlet: Display: HasZenCache = false
UATHelper: Packaging (Windows): LogCookCommandlet: Display: TotalGetHits = 4974
UATHelper: Packaging (Windows): LogCookCommandlet: Display: TotalGets = 4974
UATHelper: Packaging (Windows): LogCookCommandlet: Display: TotalGetHitPct = 1.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display: LocalGetHitPct = 0.777644
UATHelper: Packaging (Windows): LogCookCommandlet: Display: SharedGetHitPct = 0.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display: CloudGetHitPct = 0.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display: OtherGetHitPct = 0.222356
UATHelper: Packaging (Windows): LogCookCommandlet: Display: GetMissPct = 0.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display: TotalPutHits = 0
UATHelper: Packaging (Windows): LogCookCommandlet: Display: TotalPuts = 0
UATHelper: Packaging (Windows): LogCookCommandlet: Display: TotalPutHitPct = 0.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display: PutMissPct = 0.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display:
UATHelper: Packaging (Windows): LogCookCommandlet: Display: DDC Resource Stats
UATHelper: Packaging (Windows): LogCookCommandlet: Display: =======================================================================================================
UATHelper: Packaging (Windows): LogCookCommandlet: Display: Asset Type Total Time (Sec) GameThread Time (Sec) Assets Built MB Processed
UATHelper: Packaging (Windows): LogCookCommandlet: Display: ---------------------------------- ---------------- --------------------- ------------ ------------
UATHelper: Packaging (Windows): LogCookCommandlet: Display: Texture (Streaming) 10.36 0.00 0 1091.44
UATHelper: Packaging (Windows): LogCookCommandlet: Display: PhysX (BodySetup) 6.90 4.26 0 341.06
UATHelper: Packaging (Windows): LogCookCommandlet: Display: MaterialShader 5.13 5.13 0 12.69
UATHelper: Packaging (Windows): LogCookCommandlet: Display: StaticMesh 4.43 0.00 0 471.96
UATHelper: Packaging (Windows): LogCookCommandlet: Display: DistanceField 3.19 0.00 0 53.18
UATHelper: Packaging (Windows): LogCookCommandlet: Display: GlobalShader 2.48 2.48 0 13.13
UATHelper: Packaging (Windows): LogCookCommandlet: Display: CardRepresentation 1.19 0.00 0 0.17
UATHelper: Packaging (Windows): LogCookCommandlet: Display: NavCollision 1.15 0.00 0 14.15
UATHelper: Packaging (Windows): LogCookCommandlet: Display: LandscapeCollision (Heightfield) 0.57 0.57 0 6.79
UATHelper: Packaging (Windows): LogCookCommandlet: Display: StaticMeshConvert 0.16 0.00 0 10.85
UATHelper: Packaging (Windows): LogCookCommandlet: Display: Audio (Inline) 0.10 0.10 0 0.00
UATHelper: Packaging (Windows): LogCookCommandlet: Display: Audio (Streaming) 0.07 0.00 0 0.95
UATHelper: Packaging (Windows): LogCookCommandlet: Display: SkeletalMesh 0.05 0.00 0 2.64
UATHelper: Packaging (Windows): LogCookCommandlet: Display: AnimSequence 0.05 0.05 0 0.02
UATHelper: Packaging (Windows): LogCookCommandlet: Display: SoundWave 0.02 0.02 0 0.95
UATHelper: Packaging (Windows): LogCookCommandlet: Display: Texture (Inline) 0.01 0.01 0 64.10
UATHelper: Packaging (Windows): LogPackageBuildDependencyTracker: Display: Package Accesses (929 referencing packages with a total of 7166 unique accesses)
UATHelper: Packaging (Windows): LogInit: Display:
UATHelper: Packaging (Windows): LogInit: Display: Warning/Error Summary (Unique only)
UATHelper: Packaging (Windows): LogInit: Display: -----------------------------------
UATHelper: Packaging (Windows): LogInit: Display: LogBlueprint: Error: [AssetLog] D:\Unreal Projects\MiniJuego\Content\FirstPerson\Blueprints\BP_Rifle.uasset: [Compiler] La propiedad asociada con First Person Mesh no se ha encontrado from Source: /Game/FirstPerson/Blueprints/BP_Rifle.BP_Rifle
UATHelper: Packaging (Windows): LogInit: Display: LogWorldPartition: Warning: Invalid world bounds, grid partitioning will use a runtime grid with 1 cell.
UATHelper: Packaging (Windows): LogInit: Display: LogBlueprint: Warning: [AssetLog] D:\Unreal Projects\MiniJuego\Content\FirstPerson\Blueprints\BP_Rifle.uasset: [Compiler] Could not find a variable named “FirstPersonMesh” in ‘BP_FirstPersonCharacter_C’.
UATHelper: Packaging (Windows): Make sure ‘BP_FirstPersonCharacter_C’ has been compiled for Obtener FirstPersonMesh
UATHelper: Packaging (Windows): LogInit: Display:
UATHelper: Packaging (Windows): LogInit: Display: Failure - 2 error(s), 3 warning(s)
UATHelper: Packaging (Windows): LogInit: Display:
UATHelper: Packaging (Windows): Execution of commandlet took: 132.78 seconds
UATHelper: Packaging (Windows): LogShaderCompilers: Display: ================================================
UATHelper: Packaging (Windows): LogShaderCompilers: Display: === FShaderJobCache stats ===
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)
UATHelper: Packaging (Windows): LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 409.60 MB (0.40 GB) budget. Usage: 0.00%
UATHelper: Packaging (Windows): LogShaderCompilers: Display: === Shader Compilation stats ===
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Shaders Compiled: 0
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%)
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s
UATHelper: Packaging (Windows): LogShaderCompilers: Display: ================================================
UATHelper: Packaging (Windows): Took 216,30431330000002s to run UnrealEditor-Cmd.exe, ExitCode=1
UATHelper: Packaging (Windows): ERROR: Cook failed.
UATHelper: Packaging (Windows): (see D:\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_5.0\Log.txt for full exception trace)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 6m 23s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Cook Failure
LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected. InstanceID=1
In the log, CookFailed, its is for the pluggin?, I working in the proyect “Level”, a Testing my learn about Automaterial landscape, Level Desing respect to environments. How the fail? but not coding, only BP.
#leveldesing #development-discussion