What is the workflow for video game armor?

Hi! How can i add armor into unreal engine 4 that i modelled in 3ds max? I want it to follow my characters movement, so socketing is not an option. I’m new. Please help. :slight_smile:

I think that sockets would be a great easy option, but if you are sure that it is not an option then here is a solution:

You can make another skeleton for the armor only and the sync then join the mesh and the skeleton in the editor, you will also have to sync the animations of the skeletons using a syncgroup.

So the result would be different armors each one with a skeleton and the main mesh with its own skeleton.

However you dont have to make a full skeleton for each armor type (if your armor is torso only, you wont need the legs and so on).