what is the workflow for animating weapons from Blender to Unreal Engine 5?

I’m working on a game project in Unreal Engine and I’m wondering how I should make my sword in Blender. Should I make it in a separate file, or in the same file as my Character? If the second, how would I animate it, using a weapon bone or how would that work? Simply put, what is the workflow to animating weapons in Unreal Engine? (Like how do I attach it to my character’s back, then transition from the left hand and such)

Sorry in advance if the question is vague, It’s a bit difficult to word it…

Alright, I asked this question a week ago and since then I found the existence of sockets… You can make sockets which are basically invisible points to attach meshes to bones so what you would do is import the character model and then the weapon model. In Unreal you would then attach a socket to a bone where you want the weapon to be in and later you can attach the weapon to the socket. There are plenty of YT videos about this but I’m glad I found the solution…

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