GamePlayTagsModule.GetGameplayTagsManager().DestroyGameplayTagTree();
GamePlayTagsModule.GetGameplayTagsManager().LoadGameplayTagTables(tagList);
something like these code in the init function of a custom class inherit UUnrealEdEngine in a game sample, but i could’t understand that what’s the use of these code?i have no idea of these. Can anyone give me some hint, thanks very much!