Hi all
In my game, I have a spaceship physics object that flies around using physics methods like AddForce
.
When the spaceship receives enough damage, I want it to explode.
But when I fracture the spaceship mesh, I can no longer move the Geometry Collection around using AddForce
.
So is the typical workflow to use both, and when the spaceship receives enough damage, hide it and show the destructible version and explode it?
Thank you for your help!