What is the typical workflow for physics objects and destructibles?

Hi all

In my game, I have a spaceship physics object that flies around using physics methods like AddForce.

When the spaceship receives enough damage, I want it to explode.

But when I fracture the spaceship mesh, I can no longer move the Geometry Collection around using AddForce.

So is the typical workflow to use both, and when the spaceship receives enough damage, hide it and show the destructible version and explode it?

Thank you for your help!