I’ve got a Pawn
and I want to move it to the location. No pathfinding, no collisions, no additional conditions - just move Pawn
to the location with some speed. How can I do this?
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There are several ways, depending on what this Pawn is and who’s controlling it.
- If your Pawn has a AIController, then you just use “Move to Location or Actor” with disabled pathfinding/collision on it.
- If the Pawn has a MovementComponent, manipulate it like a normal PlayerCharacter.
- Or you could use SetActorLocation on a Tick Event, where you add or multiply the game-seconds to move it in some direction.
What steps should I take to make MoveToActor
or SimpleMove
work? I’ve tried this, but the Pawn
stays stopped.
SimpleMove requires MovementComponent in your Pawn.
I have, but still no movement? May be SpectatorPawn
isn’t a proper class?
I think (can’t check right now), but SimpleMove requires a AI Controller on that pawn.