What is the scope of Force Net Update node?

Hi Epicers,

I have posted about this in the regular BP section of the forum but got no answers.

I am wondering what the scope is of the Force Net Update blueprint node?
I am currently forced to used it to increase the replication rate of a handful of variables to do with motion controller replication. I need to use RepNotify on those variables so that I can act immediately on data verified to be replicated across.

But I am concerned that it also forces increased replication rate on other variables in the Pawn that I don’t need the higher rate for and thus unnecessarily increasing my bandwidth use.

I can’t find any documentation for this node.

Currently I have it plonked down first thing in my Pawns ‘tick’.
Is there a way to use this node to limit it to certain variables or parts of a Pawn?