Hi, because of many crash of the editor we have lost many hours of work. (many corrupted uasset files)
To avoid this situation I would like to know what are the best solutions/workflow to secure your work.
I’ve read about source control but i’m not sure if this is what I’m looking for.
Right now, I have activated the source control in the editor to use Git, created a repository at Bitbucket and using SourceTree to update the project. Is this what i’m supposed to do? Manualy updating new changes in SourceTree or am I totaly wrong? What I need is to have a backup of every change and get those backup file on a cloud.
I’m not sure if I understand your question. No, we are using the engine compiled from sources if it’s your question.
What I’m asking for is what is the process/setup to get a backup of every new modified uasset if something goes wrong.