Will the RHI threading be more useful in DX12? I notice that DX12 mentions some optimisations provide a ten-fold increase in the number of polygons that can be handled - would that be related to fixing that botched threading?
Will the RHI threading be more useful in DX12? I notice that DX12 mentions some optimisations provide a ten-fold increase in the number of polygons that can be handled - would that be related to fixing that botched threading?