What is the 'Property Reference" Variable type

Hello everybody

When creating a Blueprint variable, in the variable types, there is “Property Reference” type.

Does anyone understand what this is for, and how it works ? After creating a variable of this type, you cannot edit edit its value.

I couldn’t find any explanations on google or on the manual… (all links that I found did point to C++ informations - not sure if and how it is related)

Best

Jerome

I wanna know this too!

The 4.26 release notes have kinda answered for us - the answer is apparently, it is not useful for us BPers :slight_smile:

Bug Fix: Removed the ability to create a Property Reference type in the blueprint editor as it is not functional on it’s own. Native FFieldPath properties can still be used with a customization.