Can someone direct me to any tutorials about how to make a very basic facial animation system that works with the default animations/retargetting setup? The current default mannequin and animations dont have facial bones and I dont know the workflow to add them.
Do you make a separate “head mesh” that has a different skeleton and thus drive 2 different skeletons in one character?
Can you make a skeleton with facial bones that has the same bone hierarchy as the default mannequin? so you could still retarget current animations to it and just drive a separate “facial animation” at the same time as the body animations?
I’m a visual learner, ideally a video demonstrating this, I can’t really follow text documentation.