TL;DR: My camera is shaking when parented to a moving object.
I believe that the Virtual Camera’s movement is shaking and not the vehicle. It even happens upon removing all keyframes in-between the first and last – of both the vehicle and of the camera.
My method for doing so is as follows:
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Create sequence of vehicle moving – lets call this Sequence Vehicle
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Open up Sequence Vehicle. Click “Play in Editor”.
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Move VirtualCameraPawn underneath the vehicle so its transform is parented
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Right click on “VirtualCameraPawn” and click record. Everything is smooth during recording.
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Play the recorded sequence – now the shaking appears
Folks have suggested to use an “Attach track”, but I am unaware how to use this during recording. I am only aware of how to use this retroactively after the recording has been made.
Does anyone know what I am doing wrong?
Bonus question: Recording an actor via the sequencer isn’t recording its child actors. Am I doing something wrong here?