TL;DR: My camera is shaking when parented to a moving object.
I believe that the Virtual Camera’s movement is shaking and not the vehicle. It even happens upon removing all keyframes in-between the first and last – of both the vehicle and of the camera.
My method for doing so is as follows:
Create sequence of vehicle moving – lets call this Sequence Vehicle
Open up Sequence Vehicle. Click “Play in Editor”.
Move VirtualCameraPawn underneath the vehicle so its transform is parented
Right click on “VirtualCameraPawn” and click record. Everything is smooth during recording.
Play the recorded sequence – now the shaking appears
Folks have suggested to use an “Attach track”, but I am unaware how to use this during recording. I am only aware of how to use this retroactively after the recording has been made.
Does anyone know what I am doing wrong?
Bonus question: Recording an actor via the sequencer isn’t recording its child actors. Am I doing something wrong here?