What is the proper way to import a camera from Maya with all settings intact?

I have a camera I imported into UE5 scene from Maya but it did not keep the correct aspect ratio. Clearly not all settings were imported, so I was wondering what is the correct way to import a camera from Maya to unreal?

What I did was:

Export the camera as a FBX file
Create a new master sequence
Create a new camera
Right clicked on the camera and select import
Find the FBX camera and import

Maya Camera:

Unreal Camera Actor:

I am using Maya, Blender and fSpy to help me setup my scene with the correct perspective, then I want to create my shot in unreal using real time lighting.

If someone can help me with this that would be great.

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Did you ever figure this out?

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did you ever figure this out? i have the animation matching, but the focal length are way different.