What is the proper way to import a camera from Maya with all settings intact?

I have a camera I imported into UE5 scene from Maya but it did not keep the correct aspect ratio. Clearly not all settings were imported, so I was wondering what is the correct way to import a camera from Maya to unreal?

What I did was:

Export the camera as a FBX file
Create a new master sequence
Create a new camera
Right clicked on the camera and select import
Find the FBX camera and import

Maya Camera:

Unreal Camera Actor:

I am using Maya, Blender and fSpy to help me setup my scene with the correct perspective, then I want to create my shot in unreal using real time lighting.

If someone can help me with this that would be great.

Did you ever figure this out?

did you ever figure this out? i have the animation matching, but the focal length are way different.