I have a camera I imported into UE5 scene from Maya but it did not keep the correct aspect ratio. Clearly not all settings were imported, so I was wondering what is the correct way to import a camera from Maya to unreal?
What I did was:
Export the camera as a FBX file
Create a new master sequence
Create a new camera
Right clicked on the camera and select import
Find the FBX camera and import
Maya Camera:
Unreal Camera Actor:
I am using Maya, Blender and fSpy to help me setup my scene with the correct perspective, then I want to create my shot in unreal using real time lighting.
If someone can help me with this that would be great.