hello I have a crouch, toggle crouch and prone system based around
FirstPersonCameraComponent->SetRelativeLocation(FVector(CamLocationX, CamLocationY, CamLocationZ));
GetCapsuleComponent()->SetCapsuleHalfHeight(CrouchHeight);
GetCapsuleComponent()->SetCapsuleRadius(NormRadius);
and I wasn’t sure if this was how it should be done I really want to implement prone but not sure how to.