The Player Camera Manager is a class with built in camera functionality… You could, create a pawn class and pretty much do the same thing, but the camera manager does some of the work for you. For example, the class already has Min and Max Yaw among other things. Like you saw above, you attach the camera manager to the player controller… So, let’s say you are making a 4x type game that doesn’t follow around a character, then using a camera manager makes sense…