i dont know why im even using this thing any more
but the documentation is absolutely horrible
without having to go into it myself - what is the ratio of pixels to centimeters for decals
i can probably figure it out but gee, wow. not documented.
i dont know why im even using this thing any more
but the documentation is absolutely horrible
without having to go into it myself - what is the ratio of pixels to centimeters for decals
i can probably figure it out but gee, wow. not documented.
What do you mean? You can use images of different resolutions for decals of any size; there’s no such thing as constant pixel to centimeter ratio, it all depends on your setup.
the documentation clearly explains 2 different types of decals, im specifically using the mesh decals and not deferred decals, though they changed it and its not documented what changed because there isnt even a deferred anymore, and the checkbox for dbuffer or zbuffer decals is already checked when it says you have to check it manually.
that being said -
the decal pops up as 256x256, whatever image you use is squashed into it, in an undocumented way
you literally have to resize the decal to the dimensions you want, let me check - might not have done it right but i have a 9 foot space (274.32cm) and it sets at Y decal size 314.7 when i align it
i literally had to make a fake mesh of the right CM size, to match it up to the decal size
my decal right now is saying 314 (10+ ft) on a 9ft so, there is that
im pretty sure i was in 1 cm snap mode when i made it
right so there are 3 lines in the decal, all 3 are regulation lines so they have to be the exact size
then i need like 140 of them
the documentation says overlapping decals is a major performance hit issue
therein - why doesnt the **** thing auto-detect the texture file used and set itself to the right size
with a specific proxy for pixels in the texture to centimeters in the game
i went through the process of figuring out 256/256 to start then dragging it to conform, which is sloppy as hell and unexplained in terms of the engine what it does baking etc
i get 53% and 124% and then i still can’t wrap my head around the width of the lines
absolutely i would use a 2048x2048 texture but my decal isnt a square its a rectangle
so then it gets hit twice, once going into the decal, then twice when moving the decal
its absurd im pretty sure there is no solution, because they dont auto-detect texture size
wow my comment was deleted. great job epic people. answerhub people.
so to make the point here, i have a decal that needs to be 9 feet
converting to centimeters thats about 274cm - if i set the decal to Y or Z as 274, its not even freakin close to cm in terms of the units of the decal
i had typed up the whole description but apparently theres a hidden mod here deleting my posts on some kind of personal trip
hopefully that means they fell.
In terms of size, decals follow the same rules as triggers/volumes, etc. The numbers that you see in the Decal Size are in fact the decal extent – the distance from the origin to the edge. So if you want your decal to be 274 cm, its size should be set to 137 (provided that the actor scale is 1,1,1).
i was gonna post just now saying it looked like ALMOST 50% , but i did some stuff yesterday or 2 days ago so the numbers didnt match. 50% works perfectly - thanks
however - are brushes like that too? half extent instead of max extent ???
i posted a screenshot of a model off mixamo and a door they seemed to match (ugh)
wow ghost response, i posted that yesterday and it says “5 hours ago” today
stupid software