What is the "Object" variable used for?

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So I was going through the Advanced Locomotion System v4 and they’re using this very peculiar variable to call Animation Blueprints for weapons like the stretching of the bow.

So I wanted to know what kind of uses can we put this variable to? Can we use this as a primitive variable to plug any blueprint object reference into?

Object is the highest class in the class hierarchy. You can assign every class (like actor and so on) to it.

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Thanks! So its usage here is like the “primitive” variable for blueprints similar to IsValid node or the ForEach node, right?

You could say it like that. Yes

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Thanks!