Separate from the answer, darkZ, feel free to contact me through Unreal Slack or other, I’m working on some things with the PMC to hopefully improve it for cases like this, as well as adding some other features.
Separate from the answer, darkZ, feel free to contact me through Unreal Slack or other, I’m working on some things with the PMC to hopefully improve it for cases like this, as well as adding some other features.