Hey guys,
What I’m basically trying to do here is use a lever to raise a cube. I’ve already created the blueprint for the lever and used timline to create a short animation for it. As you can see it activates when ‘E’ is pressed and it works just fine .
Now I’ve created a blueprint for a door and have used the same technique to create a small animation for it (moving up and down) .
What I am trying to do here is create a custom event for the door and activate it when I press the E key near the lever (while the lever animation activates it triggers the animation for the door) , but unfortunately nothing I do seems to be working.
Can you tell me what is the most efficient way to do this?
PS: [Even this solution hasn’t helped me][3]