What is the most correct way to attach an actor to the player?

I’ve seen these 2 ways to attach an actor to the player… and I don’t know exactly which one is the best or whats the difference between then…

		FAttachmentTransformRules AttachmentRules(EAttachmentRule::SnapToTarget, true);
		GetOwner()->AttachToComponent(Character->GetMesh1P(),AttachmentRules, FName(TEXT("GripPoint")));

OR

const USkeletalMeshSocket* GripPoint = Character->GetMesh1P()->GetSocketByName("GripPoint");

	if (GripPoint)
	{
		GripPoint->AttachActor(this, Character->GetMesh1P());
	}

I’m currently using this last one…