What is the maximum viewport display area of UE4?

My team is working on a game that has a 1:1 scale with the universe. At any given time we want to be able to view the solar system from at a distance, or move the camera up close to the surface of planets as large as Jupiter, thus we need the whole universe available to the camera. We ran into a problem with Unity because the max viewport area is a box 64,000 x 64,000 x 64,000, which isn’t even big enough for a single Earth-size planet, let alone a solar system.

Does UE4 have similar limitations?