I was wondering how many moving actors you could spawn on screen and still keep a decent framerate (50-60fps). I’m trying to create a small particle system, and when i get up to about 300-500 actors the fps drops to about 10-20fps. I was wondering if there are any improvements i could make. Right now, i’m just spawning 500 actors with default staticmesh sphere.
CPU: i7-4820K @ 3.70GHz
GPU: AMD Radeon R9 290X