I am looking to build and update an inventory system with massive amounts of data on the fly. I would like players to be able to build their own creations and combinations. Every transaction would need to be saved solid and not just in memory at the server level not client side.
Players would need to reference Default classes or data tables, but edit/add new subclasses of items. Create new subclass(templates) and then build the items within. Save data on the fly. Is this something Unreal can do, or do I need to use SQL or something to query from inside of Unreal? I would prefer to have it all done in house and not have to reach out to other databases. I am looking at 500,000 to 2 million items that may or may not need a mesh These items will need to have variables added to the tables. Let’s pretend the player is making their own type of sword with unlimited power to add any value into the template.
Do you have an answer to your question ?
What is the maximum of items in datatable ?
Thanks
JD