I am trying to figure this one out…
So far I have understand how to correctly math out the UE4 scale for a tiled landscape from WorldMachine tiles. (world machine max evolution / 0,1953125)
But I can’t figure out how to pixel perfect calculate the Z offset to match landscape tiles with different sizes.
I want to do some complex stuff, matching small terrain tiles with a lot of detail with large low res details. It’s a special case and would love to have some insights in what exactly the units in UE4. When UE4 is telling me, the landscape tile is positioned at -10000 in Z, what does that exactly mean? And how to I calculate the new offset in Z when I scale that tile by a certain number?
Any hints are much appreciate!
All the best! Tom