Im probably making this more difficult than it is.I need to understand the logic/simple order of doings of having a top score.I am using this kismet script to save the score when i finish a level.:
https://forums.unrealengine.com/legacy-tools-unreal-engine-3-udk/udk-programming-and-unrealscript/1529657-simple-save-load-kismet
So… I am killing a bunch of enemies, and the int values are converted to strings so that i can see the score while i play.>Also with each enemy death I am saving the int value (it just adds to it self) >>The level ends and I save the total int value which is my final score.So its a bin file called ‘‘score LV1’’ and it is saved.
I return to my menu, i see the score I go back to play the same level and the score I make now is added to the save of the first time I played instead of generating a new score and keeping the old one for compare.I know it is my fault as obviously level one is only generating ONE save only with its designated name.
What do I have to do? I dont think I can generate a unique save name each time I play the level and after that compare the scores in order to have them at first and last place.
Or i can continue to have one and only save in level one, but before it makes the final save, i have to transfer that score to another name save and save that??
My head hurts.Please, simple words on how to do it in the correct order .:eek:
Here is a simple example of shooting at something,generating its score and save it with each shot to a final file ,and after that, loading the file so that i can see it in my menu level.(Just bits and pieces as i don’t think the rest was important)