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What is the latest UE4.25 random number seeding method in C++?

Hello, I’m currently having difficulties with updating my project to UE4.25, with the following error message:

[SPOILER]

[/SPOILER]

After looking at the UE4.25 patch notes, there does seem to be some changes related to random number generation, so the random number seed srand does seem like it could be the crux of the problem. It’s in the format-
void srand(int32 LevelSeed);
with int32 LevelSeed being a blueprint input.

I’ve had a look for if there’s anything been said as the solution, but no luck so far. Anyone got any ideas, or if I’m looking at the wrong issue to finish the update process manually?