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Running C:/Program Files/Epic Games/UE_4.25/Engine/Binaries/DotNET/UnrealBuildTool.exe Development Win64 -Project=“C:/Users/[here is name]/Documents/Unreal Projects/SauroborosProtC1 4.25/SauroborosProtC.uproject” -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE
Using ‘git status’ to determine working set for adaptive non-unity build (C:\Users[here is name]\Documents\Unreal Projects\SauroborosProtC1 4.25).
Creating makefile for SauroborosProtCEditor (no existing makefile)
@progress push 5%
Parsing headers for SauroborosProtCEditor
Running UnrealHeaderTool “C:\Users[here is name]\Documents\Unreal Projects\SauroborosProtC1 4.25\SauroborosProtC.uproject” “C:\Users[here is name]\Documents\Unreal Projects\SauroborosProtC1 4.25\Intermediate\Build\Win64\SauroborosProtCEditor\Development\SauroborosProtCEditor.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -WarningsAsErrors -abslog=“C:\Users[here is name]\AppData\Local\UnrealBuildTool\Log_UHT.txt” -installed
Reflection code generated for SauroborosProtCEditor in 38.990862 seconds
@progress pop
Building SauroborosProtCEditor…
Using Visual Studio 2019 14.24.28314 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.24.28314) and Windows 10.0.17763.0 SDK (C:\Program Files (x86)\Windows Kits\10).
[Upgrade]
[Upgrade] Using backward-compatible build settings. The latest version of UE4 sets the following values by default, which may require code changes:
[Upgrade] bLegacyPublicIncludePaths = false => Omits subfolders from public include paths to reduce compiler command line length. (Previously: true).
[Upgrade] ShadowVariableWarningLevel = WarningLevel.Error => Treats shadowed variable warnings as errors. (Previously: WarningLevel.Warning).
[Upgrade] PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs => Set in build.cs files to enables IWYU-style PCH model. See Include What You Use (IWYU) for Unreal Engine Programming | Unreal Engine 5.3 Documentation. (Previously: PCHUsageMode.UseSharedPCHs).
[Upgrade] Suppress this message by setting ‘DefaultBuildSettings = BuildSettingsVersion.V2;’ in SauroborosProtCEditor.Target.cs, and explicitly overriding settings that differ from the new defaults.
[Upgrade]
Building 11 actions with 4 processes…
@progress ‘Compiling C++ source code…’ 0%
@progress ‘Compiling C++ source code…’ 9%
[1/11] Default.rc2
@progress ‘Compiling C++ source code…’ 18%
[2/11] SharedPCH.Engine.cpp
@progress ‘Compiling C++ source code…’ 27%
[3/11] SauroborosProtC.init.gen.cpp
@progress ‘Compiling C++ source code…’ 36%
[4/11] SauroborosProtC.cpp
@progress ‘Compiling C++ source code…’ 45%
[5/11] SauroborosProtCGameModeBase.cpp
@progress ‘Compiling C++ source code…’ 55%
[6/11] ProcGenSculpts.gen.cpp
@progress ‘Compiling C++ source code…’ 64%
[7/11] ProcGenSculpts.cpp
C:\Users[here is name]\Documents\Unreal Projects\SauroborosProtC1 4.25\Source\SauroborosProtC\ProcGenSculpts.cpp(24): error C4101: ‘srand’: unreferenced local variable
C:\Users[here is name]\Documents\Unreal Projects\SauroborosProtC1 4.25\Source\SauroborosProtC\ProcGenSculpts.cpp(90): error C4101: ‘srand’: unreferenced local variable
C:\Users[here is name]\Documents\Unreal Projects\SauroborosProtC1 4.25\Source\SauroborosProtC\ProcGenSculpts.cpp(146): error C4101: ‘srand’: unreferenced local variable
C:\Users[here is name]\Documents\Unreal Projects\SauroborosProtC1 4.25\Source\SauroborosProtC\ProcGenSculpts.cpp(217): error C4101: ‘srand’: unreferenced local variable
@progress ‘Compiling C++ source code…’ 73%
[8/11] SauroborosProtCGameModeBase.gen.cpp