Right now I have a Revit model in 3ds Max thats something like 4000 unique objects. As I’m working, I might get 4-5 new updates to this model. I reload it in Max, re-export to a Datasmith file, and then “Reload” it in UE4. I’m not editing anything, just receiving new data and re-exporting it.
The issue is, now my Datasmith Assets folder and my UE4 content folder have 20,000+ UASSET files or UDSMESH files each. It seems like the import and export process are just adding more and more files each time I do it rather than replacing whats there. I need some way to automatically clean these up, or delete unused assets. Because it takes SO long to delete 4000 objects from a UE4 project, I don’t want to have to be doing this manually.
Can someone give a step by step for how you re-export/re-import without building up all these junk files?