I checked out the docs on sequencer workflows and the non-linear workflow suits my needs.
For this it suggests creating a separate level sequence for each scene. Is there a limit to how many level sequences you can have and is there an effect on performance/gpu if you have 50 level sequences sitting in a folder, even if only one is open at a time?
Similar question with metahumans. So I have two metahuman characters in a level sequence and they are spawnable with that little lightning symbol next to them. If I have say five different level sequences each representing a scene, and each level sequence needs two metahumans, that would be 10 metahumans in total across all level sequences. Is there a performance cost with that if only one level sequence (with two metahumans) is open at a time?