What is the fate of UE4 now that UE5 has been released?

I’m developing a low poly game for Quest, migrating to ue5 doesn’t seem viable to me, the game doesn’t work correctly with chaos and there is a overall loss of performance. I’d like to stay with ue4 until the release, but the engine seems a bit abandoned, for example the Oculus VR plugin hasn’t been updated since version 1.59 (Current: 1.70).

You have the source code. If you need support for a particular library, you can always help yourself!

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There is absolutely no point on switching to ue5 when you want to create a game where ue4 is enough for.

Yes ue5 is a huge change but this doesn’t mean everyone has to rebuild there games only to use one or two features. 99% can also be done in ue4

It’s not reasonable for a lone indie developer with no knowledge of C++ and who is already overloaded with all the production steps (code, modeling, animation, FX, etc).

I don’t understand. Exactly what additional work do you think someone else should do for free for you?

UE4 is still here, tons of games (from indie to AAA games) will ship on top of it in the next few years. You won’t get new features inside UE4, but presumably you’re already OK with the features you have. And if there’s some problem you have that’s unique to you, you can fix it yourself. Nothing about this has changed.

Now your answer is more clear to me: “You won’t get new features inside UE4”. Is that the official statement from Epic?
And I wasn’t asking that any work should be done for free for me, but for the engine and anyone else who still uses it.
It’s sad that updates cease, a list of problems would be left unsolved, plugins would no longer be updated, for example: Quest receives practically one firmware update per month, it is a product that is evolving, it’s necessary to have the plugin updated to properly use features such as hand tracking poses and app space warp. Same for OpenXR, Vulkan, new features like DLSS and FSR, etc.

As far as I understand, they said that UE4 will continue to be supported, even adding features from UE5 to 4 like Lumen but Nanite is not supported. So UE4 will have something similar to “LTS”.