What is the equivalent to Launch Character for a Pawn?

Hi,

Making a grappling hook in a physics based game and I am wondering what I can use as the equivalent to Launch Character for a Pawn? Add force?

Also if you have any great ideas for getting character movement on a pawn that is simulating physics I would be a happy lassie!

Big thanks,

Add force should work if its simulating physics. Character movement may be more difficult.

Add Impulse if it’s simulating physics.
Keep in mind you won’t get the nice network smoothing and prediction that CharacterMovement has, unless you program it yourself, if you aren’t using CharacterMovement.