what is the equivalent of kismet switch on blueprint

Hi, I remember there was a switch node in kismet udk where you could go between a serie of event. Like, you did sometging a first time and you can make something happen, you pressed a second time and you can make someting else happen and as many time as youd like and at the end, you can make the thing goes from the begin again and so on. To give an exemple

Switch 3 option:

Press 1: Event 1.
Press a second time: Event 2.
Press a Third Time: Event 3
Press a fourth time: Event 1 again etc

Any idea how to accomplish this simple task.

Thanks

I haven’t used UDK, but it sounds like you could use an int variable and a switch on int, with each case incrementing the int by 1, and then resetting the variable to 0 on the last case…

Its a step more thanr the old method but it seem to work fine enougt thank you sir :slight_smile: