What is the easiest way to create a tile set for placement?

Hey guys,

Just wondering what the easiest way to create a tile set for placement of actors for my Turn Based game im working on.

Thanks!

#Instanced Static Mesh

If you dont need a lot of data about each tile, and just need it to exist in the world

you can make your tile Static Mesh, as a plane or an actual 3d shape,

then you can use Instanced Static Meshes

to spawn these actors in a grid shape using blueprints.

Look up information in this UDN search about Instanced Static Mesh

This wont work well if you need individual tiles to light up or glow or somehow respond individually to the player or other units.

#When to Use Regular Static Mesh

In that case use regular Static Mesh Actors that you spawn in a grid fashion

:slight_smile:

If you need help with a blueprint for spawning Static Mesh Actors in a grid fashion, post what you can come up with on your own and we can help you finish it off

:heart:

Rama