What is the easiest / most efficient way to reset either one or several do once nodes?

Surely there has to be an easier way then adding a custom event every time you need to reset a do once node. Any help is appreciated thanks.

Hi, if you are looking for a logic like “Reset All Do Once Nodes” there is no something like that.

I think using branch with a bool variable is more flexible in most ways. And then you can have many different functions/events to set those bools however you like.

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I will keep that in mind, thank you!

Would there be a way to use an interface to loop around from the same blueprint. So I could get access to the red outputting event nodes like when you choose “implement” for an interface?

Hmm you could do that, but interface is rather not needed if you want to have that in the same blueprint. Interfaces are rather for sending calls to different actors without casting.
So if you don’t want to change much about your logic flow maybe just use one event to call all resets:

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Ok, I see your point, thanks for all the suggestions.

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