I’m developing a new Editor Mode for Unreal Engine 5 using UEdMode, but most tutorials on the internet are about FEdMode. For now, UEdMode is okay for me.
Does someone know the difference between the two and when I should use one instead of the other?
FEdmode is the legacy one and UEdMode is the new one. The UEdMode doesn’t have any legacy stuff built in at all, it’s entirely dedicated to the interactive tools framework.
And there is UBaseLegacyWidgetEdMode that you can derive from it if you want legacy stuff, This class is to aid in transitioning from native FEdModes to UEdModes