" You probably mean both variables are referencing the same instance of the Third Person Character." That is what I was hoping, yet inside the level BP, when considering movement of camera actor. The created TPC created variable doesn’t work. Even when I set it…
I see what you mean, that image didn’t show that set, let me try to add a second image if account lets me with that “new account error”
—nope…error again…no more than 1 pic a post for “new users” yet as you pointed out the account goes back to like 2016 and has over 100-150 threads and comments.
I don’t understand why that TPC created variable would still need an OBJ input, that seems irrelevant as the user is setting exactly what OBJ the variable is referencing.
“Creating a reference variable does little on its own, you must point it at an object. It’s like creating a string var and forgetting to type the text, but worse. At least the empty string is valid. What is the type of CharRef?” Yeah I forget that a variable without a set is for naught essentially. But that created variable, I chose the third person character - object reference, so then should it not know what it is?
" There is no difference between a promoted variable and manually created one. All promotion does is create a reference variable of the correct type - automation & convenience. You could create one manually, call it
Promoted, hook it up and it will work all the same."
Ok, I must have not done something right if they were treated differently.
“A promoted float is a float just like a manually created float is a float. It’s just about the type.”
Again, thanks for all your help Everyone, your wisdom of UE4 is invaluable.