I’ve just started to learn Unreal development and I’m developing an Atari Pong clone.
I’m having a lot of problems with collision because I don’t understand the difference between query collision and physic collision.
I my ball’s object type is Projectile I have checked the following:
The second column is the Collision Response for the Object Type Projectile.
I confuse because I think Query only is used to overlaps not to block.
What is the difference between query collision and physic collision?