I am currently going through the Slate UI documentation and came across the term low-grain.
The same documentation page I am referring to, also uses the term fine-grain, which I understand. But what would then be the difference between fine-grained and low-grained? Could someone who understands the difference here please explain?
My assumption so far: Low-grained probably means coarse-grained in this context, as when something is coarse-grained it has a low number of grains (i.e. sub-components, child elements, etc.)
Reference:
Understanding the Slate UI Architecture in Unreal Engine | Unreal Engine 5.2 Documentation