I am a bit confuse about event dispatcher, from the documents in UE4, i know that event dispatcher having the ability to communicate with other blueprint.(Just like blueprint interface)
But event dispatcher have binding functions, what actually binding events use for?
Can someone explain to me about this?
Because some people are using this to solve problems, why not blueprint interface?
I would like to know what is the features that make event dispatcher able to survive until UE4.5.
Actually the main part that i don’t really understand is the usage of binding