What is the difference between a Texture Object / Texture Object Parameter vs a Texture Sampler and sampler parameter??
Is there a memory benefit? A performance benefit? Which should i use more often?
What is the difference between a Texture Object / Texture Object Parameter vs a Texture Sampler and sampler parameter??
Is there a memory benefit? A performance benefit? Which should i use more often?
Its all the same until you plug a UV into it - at that point the image is sampled and stored in memory for usage.
You can have 1 texture used 10 times or 10 different textures, the cost ends up being about the same if the 1 texture is sampled 10 different times with 10 different UVs anyway.
The only real benefit is that a te texture objext can be made a parameter and each instance can swap that texture out - its a good way to make master materials which you can re-use…
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